Educational Games and Gamification
DOT Group develops educational games for companies and educational institutions throughout Brazil, with full support, from game design to application.
In this strategy, the characteristics and principles of games are incorporated into learning activities in a Digital Corporate Educational project. The games promote student engagement and motivation to learn, as they include point systems, badges, leader boards, discussion boards, quizzes, classroom response systems, among other features. Educational Games promote in their target audience:
Motivation
Inclusion
Student-centered methodology
Critical thinking and decision making
Teamwork
Creativity
Using educational games in your learning program does not require a huge change in your current training system. Many activities or active learning strategies that you already use may contain some of the game elements and with small changes can be turned into even more effective learning tools.
Educational Games and Gamification
DOT Group develops educational games for companies and educational institutions throughout Brazil, with full support, from game design to application.
In this strategy, the characteristics and principles of games are incorporated into learning activities in a Digital Corporate Educational project. The games promote student engagement and motivation to learn, as they include point systems, badges, leader boards, discussion boards, quizzes, classroom response systems, among other features. Educational Games promote in their target audience:
Motivation
Inclusion
Student-centered methodology
Critical thinking and decision making
Teamwork
Creativity
Using educational games in your learning program does not require a huge change in your current training system. Many activities or active learning strategies that you already use may contain some of the game elements and with small changes can be turned into even more effective learning tools.
What is Gamification?
Gamification is a methodology that uses components or elements derived from games applied to other contexts. It can also be defined as a grouping of activities and processes used to solve a problem through game elements. It is important to point out that gamification is not a game itself, but a set of elements that bring the same sensations of achievement and progress, which are so relevant to promote engagement in a study and work environment.
This is a technique capable of increasing employee attraction, retention, learning and engagement rates, contributing to cost reduction, increased production and ROI (Return Over Investment).
We use gamification throughout our DOT Circuit, adding gamification elements and techniques in the courses developed, in our Studion.mx platform, and also in the Educommunication axis, always considering the T&D needs of each client.
To transform your organization and provide unique results, combining cutting-edge technology with user-centered design, our digital corporate training solutions are already designed with key elements of gamification, customized for the profile of your employees.
At its core, gamification drives engagement to influence business outcomes. The involvement and participation of people in your educational initiative helps to enhance the interaction with your business, products, services and your brand. Therefore, the commercial value of gamification is not only linked to the student or the employee. The results are visible at all ends of the company, as this technique allows creating content milestones that become data for management, enabling the mapping of the team’s strengths and weaknesses and thereafter transforming them into OKRs to promote continuous improvement, for example.
What is Gamification?
Gamification is a methodology that uses components or elements derived from games applied to other contexts. It can also be defined as a grouping of activities and processes used to solve a problem through game elements. It is important to point out that gamification is not a game itself, but a set of elements that bring the same sensations of achievement and progress, which are so relevant to promote engagement in a study and work environment.
This is a technique capable of increasing employee attraction, retention, learning and engagement rates, contributing to cost reduction, increased production and ROI (Return Over Investment).
We use gamification throughout our DOT Circuit, adding gamification elements and techniques in the courses developed, in our Studion.mx platform, and also in the Educommunication axis, always considering the T&D needs of each client.
To transform your organization and provide unique results, combining cutting-edge technology with user-centered design, our digital corporate training solutions are already designed with key elements of gamification, customized for the profile of your employees.
At its core, gamification drives engagement to influence business outcomes. The involvement and participation of people in your educational initiative helps to enhance the interaction with your business, products, services and your brand. Therefore, the commercial value of gamification is not only linked to the student or the employee. The results are visible at all ends of the company, as this technique allows creating content milestones that become data for management, enabling the mapping of the team’s strengths and weaknesses and thereafter transforming them into OKRs to promote continuous improvement, for example.

Want to know more about
Educational Games and Gamificação??
Want to know more about
Educational Games and Gamificação??
