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The need to offer more compelling content that engages sales professionals led TIVIT, a leader in integrated technology services in Latin America, to invest in technologies such as augmented reality to empower the sales force.
“Our development program is to support the business in the challenges of the company to whom we can continue generating business, bringing value to the company.”
See the statement of Talita Aguiar, Supervisor of organizational development at TIVIT, about this DOT digital group case.
Natura had a challenge: motivate and engage consultants to increase sales productivity and brand interaction. The solution was developed by DOT! Check out the complete case:
Why use gamification in strategies?
Using gamification in corporate education strategies is a trend as the motivational features of games are able to make the learning process more attractive, engaging and fun.
Continue reading about this case here.
Want to learn about other trends in corporate education? Access our e-book “The 7 megatrends for corporate education in 2019” and develop the best planning for your business!
Have you started the strategic planning of corporate education for 2019? Regardless of your answer, we have a valuable tip for you to be ahead of anyone else: get to know the 7 megatrends for corporate education in the newest ebook produced by DOT, a reference company at EdTech in Brazil.
A spoiler of what you will find in the ebook: The Megatrend in Corporate Education #1 is Gamification
Gamification is indicated as the # 1 technology that HR and education professionals want to adopt by 2020, which proves how this trend has everything to win your company.
The purpose of this ebook is that you can, in fact, imagine and create education projects with greater effectiveness, engagement and results for your business.
Want to know every detail and delve into the megatrends in corporate education for 2019? Click on the image below and download the ebook.